效果图和效果视频:
我就不解释了,直接放源码了,可自行学习:
--获取服务
local RunService = game:GetService('RunService')
local UserInputService = game:GetService("UserInputService")
--初始化数值
local instance,newRay = Instance.new,Ray.new
local v2,v3,cf,udim2 = Vector2.new,Vector3.new,CFrame.new,UDim2.new
local insert,random,abs = table.insert,math.random,math.abs
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
--基本设置
local ViewPort = script.Parent.ViewportFrame
local Offset = cf(0,1,-6)
--创建相机
local Camera = instance("Camera")
ViewPort.CurrentCamera = Camera
local ValidClasses = {
["MeshPart"] = true; ["Part"] = true; ["Accoutrement"] = true;
["Pants"] = true; ["Shirt"] = true;
["Humanoid"] = true;
}
local function RenderHumanoid(Model, Parent, MainModel)
local ModelParts = Model:GetDescendants()
for i=1, #ModelParts do
local Part = ModelParts[i]
if ValidClasses[Part.ClassName] then
local a = Part.Archivable
Part.Archivable = true
local RenderClone = Part:Clone()
Part.Archivable = a
if Part.ClassName == "MeshPart" or Part.ClassName == "Part" then
PartUpdater = RunService.Heartbeat:Connect(function() --全局变量,方便取消监听
if Part then
RenderClone.CFrame = Part.CFrame
else
RenderClone:Destroy()
PartUpdater:Disconnect()
end
end)
elseif Part:IsA("Accoutrement") then
PartUpdater = RunService.Heartbeat:Connect(function()
if Part then
if RenderClone.Handle then
RenderClone.Handle.CFrame = Part.Handle.CFrame
end
else
RenderClone:Destroy()
PartUpdater:Disconnect()
end
end)
elseif Part.ClassName == "Humanoid" then
--禁用所有状态
RenderClone:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Running, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Landed, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Swimming, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
end
RenderClone.Parent = Parent
end
end
end
--等待1秒加载
wait(1)
local function Render()
wait(0.1)
ViewPort:ClearAllChildren()
--渲染角色
local Char = instance("Model")
Char.Name = ""
Char.Parent = ViewPort
RenderHumanoid(Character,Char)
end
--处理变化
Character.DescendantAdded:Connect(Render)
Character.DescendantRemoving:Connect(Render)
--初始化
Render()
CameraUpdater = RunService.Heartbeat:Connect(function()
if Character.HumanoidRootPart then
Camera.CFrame = cf(Character.HumanoidRootPart.CFrame:toWorldSpace(Offset).p, Character.HumanoidRootPart.CFrame.p)
end
end)